![]() The crown on the right of a village screen can be clicked to see how much Honour per day is given by the current village.Ī number is generated based on several factors, then multiplied by the village's Popularity to determine the Honour per day. Good weather will give positive Popularity and bad weather will give a detriment. Events can affect Popularity, such as the presence of Wolf Lairs, Bandit Camps, or Pig's Castles.Buildings can provide popularity boosts through the Entertainment and Theology Research.Housing Capacity will provide a meager popularity boost if empty homes are available in the city.This is much the same as with food, but ale is not divided into types. Ale Rations determine how much ale is given to the people to drink.if 24,000 food a day is being eaten, the village will need either 24,000 apples a day, 12,000 each of apples and cheese, 8,000 each of apples, cheese, and meat, etc. Not only will high rations improve Popularity, but also the number of different kinds of food available to eat the load will be divided evenly between them, e.g. Rations determine how much the people are given to eat.Tax Rate allows the player to either earn Gold, with more Gold per day earned with a higher population, or bribe the peasants for a much higher Popularity, which likewise costs more Gold with a higher population.Popularity is influenced by the following factors: The Honour per day gained by owning the village.The speed at which villagers join or leave the village and.Popularity is the happiness of a given village with its owner, represented by a smiling green mask and a number. These terrain types determine the availability of resources as well as potential boosts to production of specific goods.ĭefault land type available the start of the game. The player's initial village upon starting in a new World is always Lowlands, but when founding a new village, the player may select a terrain type. Players may use Merchants to trade resources between their villages for no cost. The Armoury holds items required to train Troops: Bows, Pikes, Armor, Swords, and Catapults.This will also drop over time See Popularity. See Popularity below for the importance of maintaining all six food types. Uniquely, these will be eaten over time if more food of the relevant types are being eaten than being produced. The Granary holds 6000 each of all edibles: Apples, Cheese, Meat, Bread, Vegetables, and Fish.These goods are used to hold Banquets and generate bonus Honour. ![]()
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